Should I try to organize a Dlang game jam?

solidstate1991 laszloszeremi at outlook.com
Tue Jun 9 16:47:09 UTC 2026


Probably would fix our ratio on game engines to actually finished 
games, and also would help to establish D as a language feasible 
for game development in the long run.

So far the concept is:
- Try to make it into a yearly thing. Maybe even more often later 
on, if there's interest.
- Ban AI. While I get why some people like it, it is extremely 
controversial within the art world, especially in case of 
competitions. Generative AI isn't like steroids, it's like going 
to a motor vehicle to a sports competition.
- Premade assets will be allowed, but people taking part must 
credit them.
- All entries must have their sources uploaded, this allows for 
checks for safety (it's an issue within game jams) and potential 
grading based on code.
- First one will (likely) won't have a prize save for being able 
to decide the next one's theme. (First one will be space)
- As D can target many systems, the jam will be only limited to 
PC and easy to emulate systems. Later on, homebrews might get 
their own category.
- Winner will likely be decided with polls.


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