Should I try to organize a Dlang game jam?
monkyyy
crazymonkyyy at gmail.com
Tue Jun 9 17:07:42 UTC 2026
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:
> Probably would fix our ratio on game engines to actually
> finished games, and also would help to establish D as a
> language feasible for game development in the long run.
>
> So far the concept is:
> - Try to make it into a yearly thing. Maybe even more often
> later on, if there's interest.
> - Ban AI. While I get why some people like it, it is extremely
> controversial within the art world, especially in case of
> competitions. Generative AI isn't like steroids, it's like
> going to a motor vehicle to a sports competition.
> - Premade assets will be allowed, but people taking part must
> credit them.
> - All entries must have their sources uploaded, this allows for
> checks for safety (it's an issue within game jams) and
> potential grading based on code.
> - First one will (likely) won't have a prize save for being
> able to decide the next one's theme. (First one will be space)
> - As D can target many systems, the jam will be only limited to
> PC and easy to emulate systems. Later on, homebrews might get
> their own category.
> - Winner will likely be decided with polls.
youd probably get 7ish contestants if you just dont make the
rules annoying(so dont), I wouldnt over think it
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