[ENet-discuss] NAT punch through (again)
James B
z2895 at hotmail.com
Wed Jun 6 11:27:48 PDT 2012
I have multi-player working in my game :) Thank you to all who have contributed to enet!
I am now working on the master server list and NAT connection issues. For this I understand I need NAT punch through, I have been reading up on it today and have come across several posts on the subject, including the old enet thread here: http://lists.cubik.org/pipermail/enet-discuss/2011-May/thread.html#1748
My question is if you were adding NAT punch through to a game that uses enet how would you go about it? Is there an addon source to enet I am missing which may be useful? Should I simply create hosts on each client that connect to a third party as suggested in the enet discussion from 2011? Should I use the MiniUpnp library? Or perhaps Google's libjingle? Are there any open source lobby/master servers that I can use to do this?
http://en.wikipedia.org/wiki/UDP_hole_punching
http://miniupnp.free.fr/
http://maemo.org/development/documentation/manuals/3-x/howto_use_stun_bora/
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