[ENet-discuss] ENet 2.0 most wanted features?
Stefan Lundmark
stefanlun at hotmail.com
Tue Apr 30 07:52:18 PDT 2013
Packet-loss simulation, latency etc and Shared Peer IDs is something
I've wanted to implement myself! Very useful.
On 2013-04-30 15:24, Nuno Silva wrote:
> As a follow up I meant that it would allow us to simulate packet drops
> and packet sending speed. Also allowing to simulate a % for packet
> drop and packet sending through some parameter to the Host would be
> just as good if it's too complicated!
>
>
> On Tue, Apr 30, 2013 at 2:20 PM, Nuno Silva
> <little.coding.fox at gmail.com <mailto:little.coding.fox at gmail.com>> wrote:
>
> Also maybe some way to simulate different connection types so you
> could test your game without having to have those connections,
> this is mostly used in games but it would be very useful!
>
>
> On Tue, Apr 30, 2013 at 2:10 PM, Doug Warren
> <dwarren at thebigwave.net <mailto:dwarren at thebigwave.net>> wrote:
>
> Shared Peer ids: Unique IDs shared among all peers connected
> in a mesh connection. This would enable you to route a
> message to another peer if there is no direct connection due
> to firewall rules.
>
> New packet type of best effort last message of a channel: Any
> message for the channel would be unreliable but if we're
> sending a packet and the last acknowledged received sequence
> number is less than the last sent sequence number for that
> channel, a copy is sent anyway. This could be used for
> frequently changing things like position but if there's room
> you'll get the most recent position anyway.
>
> Packet out of ordering metrics: Can be added now easily
> enough, I always like thinking in terms of the console TCRs of
> requiring 64k throughput, 10% packet loss, 2% packet out of order.
>
>
> On Tue, Apr 30, 2013 at 2:43 AM, Lee Salzman
> <lsalzman at gmail.com <mailto:lsalzman at gmail.com>> wrote:
>
> So, I'm just thinking in the back of my mind what sort of
> things would be desired in a hypothetical version 2.0 of
> ENet that broke API compatibility and so could do things
> that would otherwise not be possible in a 1.x release.
>
> That doesn't mean that a 2.0 is in the near future, but
> I'd like to get a dialogue going about it.
>
> Aside from IPv6 support, are there any other big things
> people would want that are none-the-less realistic and not
> overly complicated?
>
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