[vworld-tech] Python
Brian Hook
hook_l at bookofhook.com
Tue Apr 26 20:58:53 PDT 2005
> We were using Python extensively on UO2 before it was cancelled,
> and the result at least _looked_ very elegant. Unfortunately, the
> game never shipped and so my main concern at the time, that it
> might perform poorly under load, was never tested.
This is a legit concern, but for me I'm not worried about the scale of
something like UO2. If Python can handle
I know Eve Online used Stackless Python, but I don't even know what
the hell that is, so I guess I should look into it =)
> My personal server-side scripting preference, lately, is
> Spidermonkey (the JavaScript implementation provided by
> mozilla.org), and I believe there was some discussion about it on
> this list last year.
Is this for _scripting_ or for server development? I'm leaning away
from "Scripting" and looking at using a language more for first order
development as opposed to leaf scripts (e.g. monster "think"
routines).
Brian
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