Mayhem Intergalactic: First commercial game written in D?

Stéphan Kochen stephan at kochen.nl
Sat Dec 8 03:45:49 PST 2007


Chris P. wrote:
> Jérôme M. Berger wrote:
>> 	From the video, it looks like a real-time version of GNULactic
>> Konquest (http://www.ia.net/~rsteffen/konquest.html but
>> unfortunately it appears to be down)
>>
>> 		Jerome
> 
> Actually it's turn-based. :-)  If you want a real-time version, try
> Galcon. Sadly, Galcon was not written in D, and I didn't write it; but
> it's a good game anyway.
> 
> Mayhem Intergalactic has similarities to Konquest, certainly. Playing it
> is quite a different experience, however - smoother, prettier, and more
> enjoyable, at least in my opinion. Your mileage may vary.
> 
> Cheers,
> Chris

While we're drawing comparisons, was it inspired by Spaceward Ho? :)
http://www.deltatao.com/ho/
http://en.wikipedia.org/wiki/Spaceward_Ho!

I should try that demo out soon.

-- Stéphan



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