DlangUI

John Colvin via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Wed Jan 28 02:01:43 PST 2015


On Wednesday, 28 January 2015 at 04:11:20 UTC, Vadim Lopatin 
wrote:
> On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
>> On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
>>> Very nice, thanks. I'm looking forward to trying it out when 
>>> I can find the time. I'm not a big fan of bindings/wrappers.
>>>
>>> Jim
>>
>> This is looks fantastic. I tried the demo but I get an error:
>> SDL_GL_CreateContext failed: Failed creating OpenGL context
>>
>> Running Mac OS 10.10.2 on 2011 Macbook Pro
>
> Never tried it on mac.
> I believe, if OpenGL context cannot be created, DlangUI SDL 
> backend should switch to bare SDL (sw renderer).
> I would rather expect that app crashes on missing fonts.
> Linux (and mac) font paths are hardcoded. Where are .ttf files 
> located on macos? Fast and dirty fix is possible - add paths 
> for a few mac fonts.
> Could you please share startup logs?
>
> As well, you can try to build w/o OpenGL - clone repository and 
> remove USE_OPENGL version from dub.json

All the projects in examples/ crash on OS X in functions relating 
to text AFAICS.

Font locations on OS X: http://support.apple.com/en-gb/HT201722


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