Dgame revived
stewarth via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Mar 13 20:12:54 PDT 2015
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>> The most of Dgame is ready, only the tutorials are missing to
>>> arrive to the release state.
>>> Is there anything you wanted absolutely in Dgame? A module, a
>>> tutorial?
>>> Since I removed the TileMap tutorial I may want to write an
>>> replacement how you could easily built one with Sprites. Any
>>> further ideas?
>>>
>>> At the end of this month I wanted to participate on "One game
>>> a month" (http://www.onegameamonth.com/). Mainly with C++ but
>>> I think it would be a good test for Dgame, if I would
>>> programm some games with it. And it could be helpfull to get
>>> more attention on D.
>>
>> Nice work :)
>>
>> I just tried on Arch Linux x86_64 and it worked out of the
>> box using dub.
>>
>> Time to upgrade my Dgame projects !!
>>
>> Thanks,
>> Stew
>
> How many do you have?
Four in total, all half finished -- just the way I like them :-)
I do intend to finish them off, I just need to find more the time
between work and sleep...
Cheers,
Stew
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