I have a plan.. I really DO

rikki cattermole rikki at cattermole.co.nz
Fri Jul 6 14:14:27 UTC 2018


On 07/07/2018 2:11 AM, Ecstatic Coder wrote:
> On Friday, 6 July 2018 at 13:50:37 UTC, 12345swordy wrote:
>> On Friday, 6 July 2018 at 13:15:43 UTC, Ecstatic Coder wrote:
>>> LOL
>>>
>>> Ok, if I'm wrong, then this means D is already a perfect replacement 
>>> to C++, especially for game development.
>>>
>>> Just by curiosity, can you tell me how many successful commercial 
>>> games based on a D game engine are released each year ?
>>>
>>> Or just this year maybe...
>>
>> No triple AAA engine is going to switch to D for the following reasons:
>> 1.)Cost vs benefit from converting C++ to D.
>> 2.)Gamers do not care how things are implemented, they want results.
>> 3.)There are high abundance of c++ programmers for employees to hired. 
>> I can't say the same thing for D.
>> 4.)GC phobia.(The notorious culprit)
>>
>>
>> -Alex
> 
> +1
> 
> Just one silly question.
> 
> Can the following "naive" D code trigger a garbage collection stall ?
> 
> score.Text = point_count.to!string() ~ " POINTS";

If the GC has been disabled (which any sane performance caring 
application should do) no.


More information about the Digitalmars-d-announce mailing list