FLTK native in 'D'. Would that be useful?

MatthiasM dm at matthiasm.com
Mon Aug 7 09:20:36 PDT 2006

Anders F Björklund wrote:
> MatthiasM wrote:
>> as promised, I have put a first attempt at D-FLTK onto our Subversion 
>> system. The test application "hello" runs already on OS X.
> Looking good! Ran into some minor problems with GDC 0.19:
> fl/mac.d:295: shadowing declaration fl.mac.Fl_X.make.w is deprecated
> fl/mac.d:1253: shadowing declaration fl.mac.do_queued_events.ret is 
> deprecated

Thanks. I am still using 0.18. I will probably be able to upgrade tonight.

> No way to quit the app but to force-quit it, but looks OK:

True. The internal messaging in FLTK is yet to be implemented. No OS 
dependent code though, makes porting easy and quick.

> Great work anyway! And since it is LGPL, you can take Mac code
> from the similarly licensed GTK and wxWidgets projects as needed.

Yes, the OS X code is anything but nice. It was already a pretty brute 
force port from MacOS8 (!). As soon as the FLTK code itself is ported 
(1:1 right now), I will start improving the OS X implementation.

> BTW; Don't you want to version it "Carbon" rather than "Apple" ?
> And I'd put the headers in std.c.macosx instead of std.c.osx...

Good point.

> And there are some Makefiles snippets in wxD, if you want to make
> application bundles - rather than play around with resource forks.

Thanks. I have not spent any time whatsoever on Makefiles. Hoping that 
someone who is smarter than myself can do a Makefile that would work on 
all platforms.

Thanks for testing!


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