FLTK native in 'D'. Would that be useful?

clayasaurus clayasaurus at gmail.com
Mon Aug 7 09:41:51 PDT 2006


MatthiasM wrote:
> Anders F Björklund wrote:
>> MatthiasM wrote:
>>
>>> as promised, I have put a first attempt at D-FLTK onto our Subversion 
>>> system. The test application "hello" runs already on OS X.
>>
>> Looking good! Ran into some minor problems with GDC 0.19:
>> fl/mac.d:295: shadowing declaration fl.mac.Fl_X.make.w is deprecated
>> fl/mac.d:1253: shadowing declaration fl.mac.do_queued_events.ret is 
>> deprecated
> 
> Thanks. I am still using 0.18. I will probably be able to upgrade tonight.
> 
>> No way to quit the app but to force-quit it, but looks OK:
> 
> True. The internal messaging in FLTK is yet to be implemented. No OS 
> dependent code though, makes porting easy and quick.
> 
>> Great work anyway! And since it is LGPL, you can take Mac code
>> from the similarly licensed GTK and wxWidgets projects as needed.
> 
> Yes, the OS X code is anything but nice. It was already a pretty brute 
> force port from MacOS8 (!). As soon as the FLTK code itself is ported 
> (1:1 right now), I will start improving the OS X implementation.
> 
>> BTW; Don't you want to version it "Carbon" rather than "Apple" ?
>> And I'd put the headers in std.c.macosx instead of std.c.osx...
> 
> Good point.
> 
>> And there are some Makefiles snippets in wxD, if you want to make
>> application bundles - rather than play around with resource forks.
> 
> Thanks. I have not spent any time whatsoever on Makefiles. Hoping that 
> someone who is smarter than myself can do a Makefile that would work on 
> all platforms.
> 
> Thanks for testing!
> 
> Matthias

Have you checked out build? http://www.dsource.org/projects/build



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