Windows without console

boyd gaboonviper at gmx.net
Sun Apr 13 02:15:53 PDT 2008


That works. Thanks!

-------
On Sun, 13 Apr 2008 11:10:17 +0200, Bill Baxter  
<dnewsgroup at billbaxter.com> wrote:

> boyd wrote:
>> Hi,
>>  I've been working on a win32 program for D for a while now. Everything  
>> is working fine except that I can't get rid of the console that always  
>> pops up when the program starts.
>>  I realised that I might have added some code that causes this, so I  
>> tested it out with the example at  
>> http://www.digitalmars.com/d/1.0/windows.html. Sadly enough I got the  
>> same results. I tried adding a .def file as recommended on that page,  
>> with no difference. I tried using DMD directly instead of dsss. Still  
>> the same.
>>  Any ideas as to what could be wrong here?
>>  Cheers,
>> Boyd
>
> I have this in my dsss.conf:
>
> 	version(gui) {
> 	  buildflags += -L/SUBSYSTEM:windows:5
> 	  buildflags += -gui
>          } else {
> 	  buildflags += -L/SUBSYSTEM:console:5
>          }
>
>
> Build using -version=gui and it works for me.  No console created.  But  
> then the standard library throws exceptions whenever you try to output  
> something.  To fix that I have this inside main.d somewhere.
>
> version(gui) {
>      pragma(msg, "Compiling GUI Version");
>      static this() {
>          // redefine dout,derr,dlog to prevent IO exceptions
>          version(Windows) {
>              std.c.stdio.freopen("Nul", "w", dout.file);
>              std.c.stdio.freopen("Nul", "w", derr.file);
>          }
>      }
> }
>
>
> --bb


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