Windows without console
boyd
gaboonviper at gmx.net
Sun Apr 13 02:15:53 PDT 2008
That works. Thanks!
-------
On Sun, 13 Apr 2008 11:10:17 +0200, Bill Baxter
<dnewsgroup at billbaxter.com> wrote:
> boyd wrote:
>> Hi,
>> I've been working on a win32 program for D for a while now. Everything
>> is working fine except that I can't get rid of the console that always
>> pops up when the program starts.
>> I realised that I might have added some code that causes this, so I
>> tested it out with the example at
>> http://www.digitalmars.com/d/1.0/windows.html. Sadly enough I got the
>> same results. I tried adding a .def file as recommended on that page,
>> with no difference. I tried using DMD directly instead of dsss. Still
>> the same.
>> Any ideas as to what could be wrong here?
>> Cheers,
>> Boyd
>
> I have this in my dsss.conf:
>
> version(gui) {
> buildflags += -L/SUBSYSTEM:windows:5
> buildflags += -gui
> } else {
> buildflags += -L/SUBSYSTEM:console:5
> }
>
>
> Build using -version=gui and it works for me. No console created. But
> then the standard library throws exceptions whenever you try to output
> something. To fix that I have this inside main.d somewhere.
>
> version(gui) {
> pragma(msg, "Compiling GUI Version");
> static this() {
> // redefine dout,derr,dlog to prevent IO exceptions
> version(Windows) {
> std.c.stdio.freopen("Nul", "w", dout.file);
> std.c.stdio.freopen("Nul", "w", derr.file);
> }
> }
> }
>
>
> --bb
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