Help making a game with transparency
Murilo
murilomiranda92 at hotmail.com
Wed Oct 2 00:44:01 UTC 2019
On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
> On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
>> {
>> window.redrawOpenGlSceneNow;
>
> like I said on email, this is the ONLY thing you should to in
> the event loop to trigger the redraw.
>
>> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
>> GL_ACCUM_BUFFER_BIT);
>> glLoadIdentity;
>> ship.draw(20, 20, 41, 47);
>
> All this actual drawing stuff should be attached to the
> `window.redrawOpenGlScene` delegate. Just do
> `window.redrawOpenGlScene = { that stuff } ` after creating the
> window but before the event loop to set it up.
It worked! :D Thank you so much man. Now I will finish
refactoring the code and then I will be able to finish your
tutorial.
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