Help making a game with transparency

Murilo murilomiranda92 at hotmail.com
Wed Oct 2 00:44:01 UTC 2019


On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
> On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
>>     {​
>>         window.redrawOpenGlSceneNow;​
>
> like I said on email, this is the ONLY thing you should to in 
> the event loop to trigger the redraw.
>
>>         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | 
>> GL_ACCUM_BUFFER_BIT);​
>>         glLoadIdentity;​
>>         ship.draw(20, 20, 41, 47);​
>
> All this actual drawing stuff should be attached to the 
> `window.redrawOpenGlScene` delegate. Just do 
> `window.redrawOpenGlScene = { that stuff } ` after creating the 
> window but before the event loop to set it up.

It worked! :D Thank you so much man. Now I will finish 
refactoring the code and then I will be able to finish your 
tutorial.


More information about the Digitalmars-d-learn mailing list