Dynamic language

James Miller james at aatch.net
Thu Mar 15 15:46:37 PDT 2012


On 16 March 2012 11:37, Manu <turkeyman at gmail.com> wrote:
> Do you expect users to be modifying the scripts in the retail release?
> Surely scripting is still for what it has always been for, rapid
> iteration/prototyping during development.
> Hot-plugging DLL's written in D sounds pretty interesting to me :) .. You
> only need the compiler as a part of the games asset-pipeline, and can static
> link when you release for extra FPS's!

Also, less files to download, I like a lot of indie games because they
are often a single binary, more things need to have the assets
compiled in...

--
James Miller


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