WinAPI for druntime and OpenGL for deimos.

Gor Gyolchanyan gor.f.gyolchanyan at gmail.com
Sun Nov 25 02:48:55 PST 2012


DerelictGL is flawed. It uses OpenGL32.dll, which is deliberately nerfed by
Microsoft. the wglGetProcAddress gets the functions pointers, which are
unavailable from OpenGL32.dll and Derelict doesn't use it.


On Sun, Nov 25, 2012 at 2:43 PM, Dmitry Olshansky <dmitry.olsh at gmail.com>wrote:

> 11/24/2012 9:34 PM, Gor Gyolchanyan пишет:
>
>  I disagree. One is free to (and I'm going to) make a module which
>> implements the functions automatically and has them wglGetProcAddress.
>> This makes using OpenGL a lot easier.
>>
>
>
> Well, last time I checked that was Derelict. We'd better advertise it as a
> go-to project for OpenGL.
>
>>
>>
>> On Sat, Nov 24, 2012 at 7:32 PM, Jakob Ovrum <jakobovrum at gmail.com
>> <mailto:jakobovrum at gmail.com>> wrote:
>>
>>     On Friday, 23 November 2012 at 21:15:00 UTC, Walter Bright wrote:
>>
>>         On 11/23/2012 3:46 AM, Gor Gyolchanyan wrote:
>>
>>             I hope the deimos folks make a repo soon, so that people can
>>             use those modules
>>             as soon as possible, because I'll finish translating them
>> today.
>>
>>
>>         https://github.com/D-__**Programming-Deimos/OpenGL<https://github.com/D-__Programming-Deimos/OpenGL>
>>
>>         <https://github.com/D-**Programming-Deimos/OpenGL<https://github.com/D-Programming-Deimos/OpenGL>
>> >
>>
>>
>>     This repo is a poor idea. Statically linking OpenGL is not the
>>     recommended way of linking OpenGL in a given application.
>>
>>     Then again, Deimos is a poor idea to begin with, the only benefit is
>>     the unified source package name "deimos", which doesn't warrant the
>>     D-Programming-Deimos Github organization at all. A list of links to
>>     repositories following the Deimos guidelines would not only be
>>     sufficient, but much more efficient.
>>
>>
>>
>>
>> --
>> Bye,
>> Gor Gyolchanyan.
>>
>
>
> --
> Dmitry Olshansky
>



-- 
Bye,
Gor Gyolchanyan.
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