GuitarHero/RockBand fans... side project anyone?
Jacob Carlborg
doob at me.com
Fri Dec 13 07:39:40 PST 2013
On 2013-12-13 15:50, Manu wrote:
> Really? Everything I've ever written on iOS was in full C++, with just
> one .m file to boot, and marshall the view and input events :)
> I think doing the same with D would be equally trivial. A game doesn't
> need access to the full iOS UI library. Any OS service calls can be
> wrapped in C functions in the marshalling .m file.
No need for an Objective-C file. The Objective-C methods can be accessed
through the C functions available in the Objective-C runtime from D.
Although, as been mentioned many times before, that's verbose and
cumbersome. Both are ugly solutions, don't know which is the least ugly.
--
/Jacob Carlborg
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