What's the status of old-style operator overloads in D2?

Daniel Murphy via Digitalmars-d digitalmars-d at puremagic.com
Tue Apr 22 11:15:21 PDT 2014


"Steven Schveighoffer"  wrote in message 
news:op.xeqcf3vbeav7ka at stevens-macbook-pro-2.local...

> If the old behavior can be exactly mimiced, I think we can get rid of the 
> old behavior.

Can != Should

> Less code in the compiler, less complexity in the language.

More complexity in user code. 



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