Where is contribution most needed to the D community?

ponce contact at gam3sfrommars.fr
Thu Jan 9 02:16:46 PST 2014


On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
> Dear D users,
>
>
> after a long time evaluating all options I think I finally 
> committed to D and vibe.d! Since I’ll have a lot of memory 
> usage and I want to do an MMORPG I always was scared off by 
> GC-enabled languages, but after thoroughly evaluating what this 
> language (and vibe.d) gives me in terms of performance, memory 
> usage (this is especially important, a lot of GC-languages like 
> Java have unacceptable memory bloat for objects etc.) and 
> productivity I think this is the best decision. Obviously I’ll 
> have some work to do later to move most of the objects out of 
> the GC (they usually live from the start of the server to the 
> end of the server) but I now thinks that this work is still a 
> lot less then all the other work combined. I especially like 
> the built-in contract programming, invariants and unit-tests 
> and I think they’ll be worth a lot! And even more awesome is 
> the compile-time reflection for serialization (very important 
> for my projects).
>
> So, what I actually wanted to ask, which part/project do you 
> think mostly needs contribution? The D documentation on this 
> page? Mono-D (I’ll be using that, already contributed to an 
> issue)? DUB? vibe.d and its documentation? More tutorials on a 
> seperate blog?
>
> Please tell me what you think! :-)
>
>
> rgds, Kira Backes

Hi and welcome here,
It's hard to tell what is most important. I feel that these days 
dub is an enabling project that deserves some help.



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