A Perspective on D from game industry

Nick Sabalausky via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 15 13:01:28 PDT 2014


On 6/15/2014 3:53 PM, Walter Bright wrote:
> On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
>> It really gets me that the same industry which created Frostbite 3,
>> Unreal
>> Engine 4, GTA5, Steam (obviously all enormous investments), mostly
>> done *in* C++
>> which makes them that much MORE effort, will bitch *soo* much about
>> C++ and
>> STILL won't get off their asses enough to write, or even contribute
>> to, a mere
>> language.
>
> It's all about comfort zone. It is much easier to continue doing what
> one is familiar with than to try something new.
>

While I do agree completely with that, any suggestion of *C++* being in 
someone's "comfort zone" just sounds like "Yea, swimming in a pool of 
razor blades isn't ideal, but I've just gotten so darn comfortable with 
it! Like an old pair of shoes! With lava inside them!"



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