A Perspective on D from game industry

Araq via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 17 15:58:57 PDT 2014


> The issue I have with metaprogramming (and overloading and some 
> other similar ideas) is that it makes a statement dependent on 
> a lot of context, this is tricky in a large team as now just 
> reading a change doesn't really tell much. Our is an industry 
> where we still exercise a lot of control, we want to know 
> exactly what a statement does in terms of how it's executed.
>

Can be easily solved by better tooling, esp since it's all done
at compile-time. ("Show code after some/all transformations.")
The lack of imagination among programmers (and even professional
game developers) is just sad.


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