A Perspective on D from game industry
Araq via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 17 15:58:57 PDT 2014
> The issue I have with metaprogramming (and overloading and some
> other similar ideas) is that it makes a statement dependent on
> a lot of context, this is tricky in a large team as now just
> reading a change doesn't really tell much. Our is an industry
> where we still exercise a lot of control, we want to know
> exactly what a statement does in terms of how it's executed.
>
Can be easily solved by better tooling, esp since it's all done
at compile-time. ("Show code after some/all transformations.")
The lack of imagination among programmers (and even professional
game developers) is just sad.
More information about the Digitalmars-d
mailing list