DIP80: phobos additions

Manu via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 9 05:46:36 PDT 2015


On 9 June 2015 at 17:32, Joakim via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote:
>>
>> I've been humoring the idea of porting my engine to D. It's about 15
>> years of development, better/cleaner than most proprietary engines
>> I've used at game studios.
>> I wonder if there would be interest in this? Problem is, I need all
>> the cross compilers to exist before I pull the plug on the C code... a
>> game engine is no good if it's not portable to all the consoles under
>> the sun. That said, I think it would be a good case-study to get the
>> cross compilers working against.
>
>
> What cross-compilers are you waiting for?  Nobody is working on XBone or PS4
> as far as I know, but Dan's work on iOS seems pretty far along, if you want
> to try that out.

XBone works. PS4 is probably easy or already working.
Android, iOS are critical. Nintendo platforms also exist.
I would hope we'll see Enscripten and NaCl at some point; I could use
them at work right now.

The phones do appear to be moving recently, which is really encouraging.


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