Standard GUI framework inspired by Qt

Kagamin via Digitalmars-d digitalmars-d at puremagic.com
Fri Mar 6 00:09:15 PST 2015


On Thursday, 5 March 2015 at 15:01:20 UTC, ketmar wrote:
> oh, really? so no deep widget ierarchies, no way to position 
> the widget
> (as we doesn't store it's coordinates), no way to... no way to 
> define
> anything. that's will be great GUI!

To position a widget you invoke a backend function on a widget 
handle with desired coordinates.

> by the way. what is "backend widget handle" for OpenGL, for 
> example? ah,
> i see, your idea of "backend" is that backend implements the 
> whole widget
> system.

Yes, the point is to make frontend agnostic about backend 
implementation details. If you want to write entire widget system 
from scratch, like FLTK, that goes to a backend.


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