Jonathan Blow's presentation

Meta via Digitalmars-d digitalmars-d at puremagic.com
Mon May 8 18:57:26 PDT 2017


On Monday, 8 May 2017 at 19:28:51 UTC, Jack Stouffer wrote:
> On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
>> On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
>>>You know, unless you want to try making a 45
>>> gigabyte executable for current Playstation/Xbox games.
>>
>> Is this why most console games that get ported to PC are 
>> massive? GTA V on PC, for example, was 100GB, while Skyrim was 
>> around 8GB.
>
> Skyrim was that size on release because the console version had 
> to fit on a DVD for the xbox 360 version, plus they made almost 
> no changes to the PC version of the game. GTA V however, was 
> released several months after the console release and had 
> larger textures and uncompressed audio.

Ok, fair point. Let's look at Final Fantasy XIII (linear, 
non-open world console RPG released in 2009 on X360 and PS3, 
recently ported to PC) and The Witcher 3 (huge open world PC RPG 
released in 2015). FFXIII's size on disk is 60(!) GB, while The 
Witcher 3 is 40 GB. This isn't true all the time, but a lot of 
console games ported to PC take a surprisingly large amount of 
space. It's like they just unpacked the disk image, did an x86 
build, then uploaded the whole thing to Steam with uncompressed 
assets and called it good enough.


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