Whats holding ~100% D GUI back?

Ola Fosheim Grøstad ola.fosheim.grostad at gmail.com
Mon Dec 2 11:01:34 UTC 2019

On Saturday, 30 November 2019 at 16:41:34 UTC, Gregor Mückl wrote:
> Intel Xe is supposed to be a dedicated GPU. I expect a radical 
> departure from their x86 cores and their previous Xeon Phi 
> chips that used a reduced x86 instruction set. Any successor to 
> that needs more cores, but these can be a lot simpler.

Yes, so not relevant for UI right now, as most user will only 
have on-die GPUs (colocated on the same chip as the CPU). But if 
all GPU vendors are moving in the same direction then it will 
eventually make it to the low end.

> I'm really taking a hint from graphics here: animation studios 
> started to use PBR (that is path tracing with physically 
> plausible materials) same as VFX houses that do photorealistic 
> effects. They want it that way because then the default is 
> being correct. They can always stylize later.

Hmm... yes...  if you look to art then some of the best artists 
break even with correct perspective and rendering for more 
impactful aesthetics. There was some research done under the 
label "evolutionary art", where computable aesthetic measures 
were used for the fitness model. Not sure what the status quo is, 
though. Maybe NN will lead to something.

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