Whats holding ~100% D GUI back?

Ola Fosheim Grøstad ola.fosheim.grostad at gmail.com
Mon Dec 2 20:08:15 UTC 2019

For anyone interested in how regular GPUs work, this report is 
pretty interesting:


It explains how Single-Instruction-Multiple-Threads execution 
units hides latency, by interleaving multiple threads. So, 8-32 
execution units are working in lockstep, but the impact of stalls 
are reduced.

The typical on-die Intel GPU seems to have 8 execution units per 
slice and 2x 128-bit ALUs per execution unit.

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