How much of the game "Control" was developed in D?

Manu turkeyman at gmail.com
Wed Sep 18 17:11:08 UTC 2019


On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
>
> Quick dumb question, I remember watching a presentation by Ethan
> Watson about using D in Quantum Break, mostly in plugins and
> scripts. Now the company producing it, Remedy Entertainment, has
> just released Control, a AAA game which I assume uses the same
> engine.
>
> So I'm curious, how did the proportion of D use in the codebase
> evolve in that project? What was D used for?
>
> Is there going to be a new "Game development with D"
> presentation, maybe at the next DConf or something?
>
> (asking to Ethan Watson or Manu Evans or anyone with reliable
> information; I'm not super interested in speculation)

I don't know, but when I left, it was Ethan that carried the torch,
and then he left.
If I had to guess, I suspect the answer is... none :(


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