How much of the game "Control" was developed in D?

bauss jj_1337 at live.dk
Wed Sep 25 16:02:13 UTC 2019


On Wednesday, 18 September 2019 at 17:11:08 UTC, Manu wrote:
> On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d 
> <digitalmars-d at puremagic.com> wrote:
>>
>> Quick dumb question, I remember watching a presentation by 
>> Ethan Watson about using D in Quantum Break, mostly in plugins 
>> and scripts. Now the company producing it, Remedy 
>> Entertainment, has just released Control, a AAA game which I 
>> assume uses the same engine.
>>
>> So I'm curious, how did the proportion of D use in the 
>> codebase evolve in that project? What was D used for?
>>
>> Is there going to be a new "Game development with D" 
>> presentation, maybe at the next DConf or something?
>>
>> (asking to Ethan Watson or Manu Evans or anyone with reliable 
>> information; I'm not super interested in speculation)
>
> I don't know, but when I left, it was Ethan that carried the 
> torch,
> and then he left.
> If I had to guess, I suspect the answer is... none :(

So there's no D at Remedy Entertainment anymore? :(


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