Beeflang - open source performance-oriented compiled programming language

Chris Katko ckatko at gmail.com
Sun Jan 12 04:39:32 UTC 2020


There is zero chance I'd use a language younger than 10 years old 
for a game.

  - No toolchain
  - No bugs discovered by an active community
  - No community, tutorials
  - No 3rd party libraries
  - No proof-by-fire that the language doesn't have a huge, 
project breaking "gotcha" that will only be noticed by a really 
smart programmer
  - NO PROOF that the language developer will even be around in a 
few years.

Dlang is at the cusp of the minimum I'd consider any viable game. 
Unless by "game" you mean like, a 1-3 month dev cycle that you 
don't support for years later and just throw on the Steam store 
and forget about.



More information about the Digitalmars-d mailing list