Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
Ola Fosheim Grostad
ola.fosheim.grostad at gmail.com
Wed Nov 25 09:36:41 UTC 2020
On Wednesday, 25 November 2020 at 09:05:16 UTC, Guillaume Piolat
wrote:
> Two top game engines in the world use garbage collection
> (Unity, Unreal), and the problem they _had_ is: a missed frame
> 60fps to 30fps (I wouldn't be able to see it). The example to
> show this is of course a FPS game where players can see this.
I dont know. In my experience dropped frames are annoying in
smooth artistic scenes. You want to suspend disbelief to create
immersion.
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