Discussion: Porting 58000 lines of D and C++ to jai, Part 0: Why and How
12345swordy
alexanderheistermann at gmail.com
Wed Nov 23 17:53:52 UTC 2022
On Wednesday, 23 November 2022 at 17:20:54 UTC, Kyle Ingraham
wrote:
> Hi all. I came across this article on Hacker News:
> https://www.yet-another-blog.com/porting_the_game_to_jai_part0/
>
> I’m interested in reading your thoughts on the ‘Why not D’
> section. Anyone have experiences that match the specific points
> there? I haven’t experienced them but I also don’t debug on
> Windows. I also find D’s documentation to be excellent.
>
> I’m super-positive on D but also interested in whether there
> are others with the same issues as the article’s author.
I have with regards to debugging on windows. It is unironically
so terrible that I have to stop using the d programming language
all together. The difficulty in fixing requires too much time
from me and it a requires a full time developer just to fix this.
I can't recommend programming d on windows platform for serious
work, due to this major issue.
- Alex
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