Discussion: Porting 58000 lines of D and C++ to jai, Part 0: Why and How

12345swordy alexanderheistermann at gmail.com
Wed Nov 23 17:53:52 UTC 2022


On Wednesday, 23 November 2022 at 17:20:54 UTC, Kyle Ingraham 
wrote:
> Hi all. I came across this article on Hacker News: 
> https://www.yet-another-blog.com/porting_the_game_to_jai_part0/
>
> I’m interested in reading your thoughts on the ‘Why not D’ 
> section. Anyone have experiences that match the specific points 
> there? I haven’t experienced them but I also don’t debug on 
> Windows. I also find D’s documentation to be excellent.
>
> I’m super-positive on D but also interested in whether there 
> are others with the same issues as the article’s author.

I have with regards to debugging on windows. It is unironically 
so terrible that I have to stop using the d programming language 
all together. The difficulty in fixing requires too much time 
from me and it a requires a full time developer just to fix this. 
I can't recommend programming d on windows platform for serious 
work, due to this major issue.

- Alex


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