Tile Studio Demo code ported to D
clayasaurus
clayasaurus at gmail.com
Fri Jul 7 18:29:30 PDT 2006
Lionello Lunesu wrote:
> Kelly Wilson wrote:
>> Hey everyone,
>>
>> I'm not totally sure if this should be posted here, but I thought that
>> Tile Studio and the Demo code were quite good for any game lib
>> development (Arc maybe). Layered tiling looks very nice in the demo.
>>
>> I only tried the Demo port under Linux and I used Tile Studio with the
>> Windoze emulator called "wine", under Linux. It should work with
>> Windoze/Cygwin, though.
>>
>> I like Concurrent Clean and stumbled across TS when looking for side
>> scrolling game examples, by the way.
>>
>> Tile Studio can be found here:
>> http://tilestudio.sourceforge.net/
>>
>> and the D/Derelict port of the scrolling Demo is here:
>> http://pages.cpsc.ucalgary.ca/~wilsonk
>>
>> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out
>> the Readme for further info.
>>
>> Thanks,
>> K.Wilson
>
> Cool!
>
> I got it working with the latest Derelict and dmd (v0.162). I had to
> change DerelictSDL_Load() to DerelictSDL.load(), same for
> DerelictGL_Load() => DerelictGL.load().
>
> L.
That's because you are using the new version of Derelict's loader, which
uses DerelictFoo.Load(); instead of DerelictFoo_Load();
As for the code, I'm definitely going to look into it to see if it is
something I could possibly fit into Arc.
~ Clay
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