Tile Studio Demo code ported to D

clayasaurus clayasaurus at gmail.com
Fri Jul 7 18:29:30 PDT 2006


Lionello Lunesu wrote:
> Kelly Wilson wrote:
>> Hey everyone,
>>
>> I'm not totally sure if this should be posted here, but I thought that 
>> Tile Studio and the Demo code were quite good for any game lib 
>> development (Arc maybe). Layered tiling looks very nice in the demo.
>>
>> I only tried the Demo port under Linux and I used Tile Studio with the 
>> Windoze emulator called "wine", under Linux. It should work with 
>> Windoze/Cygwin, though.
>>
>> I like Concurrent Clean and stumbled across TS when looking for side 
>> scrolling game examples, by the way.
>>
>> Tile Studio can be found here:
>> http://tilestudio.sourceforge.net/
>>
>> and the D/Derelict port of the scrolling Demo is here:
>> http://pages.cpsc.ucalgary.ca/~wilsonk
>>
>> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out 
>> the Readme for further info.
>>
>> Thanks,
>> K.Wilson
> 
> Cool!
> 
> I got it working with the latest Derelict and dmd (v0.162). I had to 
> change DerelictSDL_Load() to DerelictSDL.load(), same for 
> DerelictGL_Load() => DerelictGL.load().
> 
> L.

That's because you are using the new version of Derelict's loader, which 
uses DerelictFoo.Load(); instead of DerelictFoo_Load();

As for the code, I'm definitely going to look into it to see if it is 
something I could possibly fit into Arc.
~ Clay



More information about the Digitalmars-d-announce mailing list