FLTK2 bindings for D

unknown sphinski at netscape.net
Sat Aug 19 05:00:58 PDT 2006


Hi!

I do not think it is competing too much. Native gui is necessary and 
important for D to collect momentum. Momentum brings more native work.

But seems many ports to native D are started and then cancelled (no 
time, no interest, no people), so I see bcd very necessary.

I did not know bcd. I am interested if binding to 3d engine like 
Irrlich, Ogre or similar could be generated. I might give it a try.



Gregor Richards kirjoitti:
> I hate to compete with the far more compelling FLTK-port-to-D thread, 
> but I don't think many people know about this, and it's definitely 
> useful.  There are FLTK2 bindings in D, autogenerated by bcd.gen ( 
> http://www.dsource.org/projects/bcd/ ).  Since they're generated 
> automatically, they have very nearly the exact same API as the native 
> C++ ones, PLUS they're easy to keep up to date (if they become 
> incompatible, I can just run the script again and bring them up to date).
> 
> They're available in SVN, info on checking them out is on the BCD web 
> page ( http://www.dsource.org/projects/bcd/ ).
> 
> Finally: These bindings have been partially but not completely tested. 
> If you find a problem, it can probably be solved quite easily, in most 
> cases it's a discrepancy between the FLTK2 .h files and .cxx files 
> (naughty naughty).  Just tell me by some means (NG, email, whatever).
> 
>  - Gregor Richards



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