FLTK2 bindings for D
unknown
sphinski at netscape.net
Sat Aug 19 05:00:58 PDT 2006
Hi!
I do not think it is competing too much. Native gui is necessary and
important for D to collect momentum. Momentum brings more native work.
But seems many ports to native D are started and then cancelled (no
time, no interest, no people), so I see bcd very necessary.
I did not know bcd. I am interested if binding to 3d engine like
Irrlich, Ogre or similar could be generated. I might give it a try.
Gregor Richards kirjoitti:
> I hate to compete with the far more compelling FLTK-port-to-D thread,
> but I don't think many people know about this, and it's definitely
> useful. There are FLTK2 bindings in D, autogenerated by bcd.gen (
> http://www.dsource.org/projects/bcd/ ). Since they're generated
> automatically, they have very nearly the exact same API as the native
> C++ ones, PLUS they're easy to keep up to date (if they become
> incompatible, I can just run the script again and bring them up to date).
>
> They're available in SVN, info on checking them out is on the BCD web
> page ( http://www.dsource.org/projects/bcd/ ).
>
> Finally: These bindings have been partially but not completely tested.
> If you find a problem, it can probably be solved quite easily, in most
> cases it's a discrepancy between the FLTK2 .h files and .cxx files
> (naughty naughty). Just tell me by some means (NG, email, whatever).
>
> - Gregor Richards
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