FLTK2 bindings for D

Gregor Richards Richards at codu.org
Sat Aug 19 11:57:40 PDT 2006


I made an attempt at OGRE, which was unfortunately not very successful, 
because OGRE makes heavy use of the STL :(

  - Gregor Richards


unknown wrote:
> Hi!
> 
> I do not think it is competing too much. Native gui is necessary and 
> important for D to collect momentum. Momentum brings more native work.
> 
> But seems many ports to native D are started and then cancelled (no 
> time, no interest, no people), so I see bcd very necessary.
> 
> I did not know bcd. I am interested if binding to 3d engine like 
> Irrlich, Ogre or similar could be generated. I might give it a try.
> 
> 
> 
> Gregor Richards kirjoitti:
> 
>> I hate to compete with the far more compelling FLTK-port-to-D thread, 
>> but I don't think many people know about this, and it's definitely 
>> useful.  There are FLTK2 bindings in D, autogenerated by bcd.gen ( 
>> http://www.dsource.org/projects/bcd/ ).  Since they're generated 
>> automatically, they have very nearly the exact same API as the native 
>> C++ ones, PLUS they're easy to keep up to date (if they become 
>> incompatible, I can just run the script again and bring them up to date).
>>
>> They're available in SVN, info on checking them out is on the BCD web 
>> page ( http://www.dsource.org/projects/bcd/ ).
>>
>> Finally: These bindings have been partially but not completely tested. 
>> If you find a problem, it can probably be solved quite easily, in most 
>> cases it's a discrepancy between the FLTK2 .h files and .cxx files 
>> (naughty naughty).  Just tell me by some means (NG, email, whatever).
>>
>>  - Gregor Richards



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