D on WinCE / Windows Mobile and PalmOS
Tam Hanna
Tam_member at pathlink.com
Fri Mar 10 09:29:21 PST 2006
Hi,
sorry for the empty message before, but I dont yet understand the interface.
Anyways, I do development for the Palm OS in C and can only tell you one thing:
the GUI support of the language is totaly irrelevant on the platform.
The OS itself includes resource files into the shipping PRC and you pass those
resource 'entries' to OS functions to invoke GUI operations.
Best regards
Tam Hanna(Tamog AT gmx DOT at)
Tamoggemon Software
http://tamspalm.tamoggemon.com
http://www.tamoggemon.com
In article <duiq95$2r9m$1 at digitaldaemon.com>, Chad J says...
>
>I intend to write a game for PDAs, namely the WinCE and PalmOS
>varieties. One of the options I see is to use GDC as a compiler for
>these platforms, which would let me use my favorite programming
>language, D. However, there seem to be a lot of obstacles, like a lack
>of phobos. Maybe I'd cross-compile it onto those, or use Ares, or I
>dunno really. I am inexperienced at dealing with GDC or GCC or any of
>the inner workings of D. How long would I have to work on this to just
>be able to start writing my game?
>
>Another obstacle I face is coming up with good SDKs. Using Java would
>save me a lot of time because of the excellent GUI support. D does not
>have much GUI support at all, IMO. I've heard talk of porting SWT to D
>and using that. How long would that take to get working?
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