Could D be used by Jonathan Blow rather jai language?

Manu turkeyman at gmail.com
Wed Nov 18 16:26:11 UTC 2020


On Thu, Nov 19, 2020 at 2:24 AM Manu <turkeyman at gmail.com> wrote:

> On Thu, Nov 19, 2020 at 2:15 AM Jack via Digitalmars-d <
> digitalmars-d at puremagic.com> wrote:
>
>> So I find out jonathan Blow is devloping his own programming
>> language, because "C++ is wild mess". I know pretty much nothing
>> about game dev and I was wondering if D could be used in the way
>> Jonathan Blow would like to? Anyone experienced on game dev stuff
>> could answer this? as far I know, the jai's compiler is not ready
>> yet.Maybe let him know about D language, assuming it fits its
>> game needs, would be interesting?
>>
>
> I argued about this with him briefly before he started writing jai. He
> knows about D, although he has no experience at all.
> Jon is not interested in D (or any existing language); his vision includes
> things that are omitted from D by-design, like AST macros and a
> full-featured JIT/execution engine (including binary linkage), and I think
> Jonathan sees jai more as a comprehensive solution (which solves the whole
> build pipeline) rather than 'just a compiler' which takes a text file and
> emits an object file.
> There are distinctly different goals.
>

Also funny timing; at this _exact_ moment, I just received an email from
his company's recruiter :P .. extremely spooky coincidence!
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